Showing posts with label boring opinion. Show all posts
Showing posts with label boring opinion. Show all posts

Thursday, 22 September 2011

Haterz an Fanbois FTW. LOL!!!!!!1 B-)

You can tell if a person is racist, they generally start their sentences with ‘I’m not a racist, but…’ before saying something racist.  It was this thought that stopped me from starting this post with ‘I’m not a GW hater, but…’.

I would like to make it clear that I’m not a GW hater (or a racist for that matter); I love loads of their games including the 8th edition of Warhammer Fantasy, I’ve been buying GW products for years, I paint their miniatures using their paints and I play their games in my spare time.  I’ve joined a club where I can play GW games with other GW fans, I’ve even spent three years of my life writing a blog mostly dedicated to playing GW games.  To me GW is one of the best games companies out there and I even divert my journeys up and down the country to pop into Warhammer World on occasion.  I am not a GW hater. 

This brings me neatly onto Dreadfleet, and why I’m not going to buy it.

 
In case you weren’t aware, Dreadfleet is the new GW boxed, standalone, limited edition game, recently made available for preorder.  There has been a lot of love and hate on the internet about this, but one thing that is clear is that people are buying it.  I’m not going to, for a number of reasons, but the main one is:

I haven’t seen any reviews of it

Sure, there are videos out there, lots of pics of the components, even promises of gameplay descriptions.  But no independent reviews.  To me this means that I am being asked to part with my money for a game that could turn out to be rubbish.  I’m pretty sure it wont be rubbish, but why should I buy it when I could spend the same amount of money on a boardgame that has got rave reviews?  If I had £70 to spare (which I don’t) and I had lots of gaming time going free (I don’t) then I’d look at some of the following instead (all available for £70 or less each; all text and photos from BoardGameGeek):


Mansions of Madness: Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.

 
Horus Heresy: In the Horus Heresy board game, the most legendary battle in the history of the Warhammer 40,000 universe unfolds across the razed plains of Terra and in the frozen orbit above. Deadly fighting ranges from the Emperor’s golden Inner Palace to Horus’s flagship, the Vengeful Spirit.  Taking the side of traitor or loyalist, two players control either fearless Space Marine legions or deviant Chaos Space Marines, mighty Titans, Imperial Armies both loyal and traitorous, and a fearsome array of other units, including the Emperor and Horus themselves.


Tide of Iron: (see my review here) Tide of Iron is a game of World War II tactical conflict for two to four players. The components in this base game allow players to simulate the dramatic struggle that took place between American and German forces in Northern Europe during the years 1944 and 1945.


Descent: Journeys in the Dark: Descent: Journeys in the Dark is a semi-cooperative game in which two to five players will take on the antagonistic roles of heroes and Overlord. Up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure. One player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters.

Of course when Dreadfleet gets released, it may get the greatest reviews ever, turn out to be one of the best boardgames of all time and I’ll have missed my chance because it sold out.  But I’m not prepared to bet £70 on that happening.

Happy Gaming

Saturday, 28 May 2011

Fraud, Babies, Excuses and Crowd-Sourcing

SANY0010It’s all been a bit quiet on the gaming front recently. I was going to have a terrific article going into more detail about planning terrain, but it’s a little too dull and rambling at the moment. I’ll probably have to edit, re-write, and maybe completely ignore it before the end. Instead, I was planning to get on with actually building the terrain. Unfortunately, my bank account was targeted for fraud (didn’t lose anything, but my card was blocked) so my bits and materials order has been put on hold while I wait for a new card to come through. While this does prevent gaming-related expenditure, I’m aware that a certain minimum amount of expense is necessary in certain circumstances. Hence – no building, no blog post. Also, as this post isn’t going to be too interesting (it is mainly a list of excuses, but there is a point near the end) I won’t count it as my monthly quota of blogging and I’ll try to make it up in June when things get back on track.

On the actual playing side, I’ve been unable to get in a proper long game for a while as a work deadline looms up (seventeen and a half hours overtime last weekend, whee), and home life gets slightly more hectic as we are expecting a baby any minute now (due date is less than two weeks now). And being nine months pregnant isn’t easy on a person, so I’ve picked up extra household tasks, and reduced my gaming time.

The aforementioned conferences are interrupting my weekly RPG session (we’re English and Scottish heretic hunters in a slightly homebrew RuneQuest game set in the 15th Century with demons and magic, chasing down French leper monks for the ampulet of anointing oil used to crown the French kings, if anyone is interested) – probably the first one I’ve missed – and last week’s was off as the GM and half of the players were in Italy at a medieval re-enactment event. I did manage to salvage that one with a game of Talisman with other non-combatants, which was surprisingly easy to remember the rules for and a lot shorter than some previous games – I thank Lady Luck for that one, as my wife’s Dwarf picked up a Talisman early in the first couple of turns, and my Wizard managed to engage in psychic combat and steal it (then grab an axe and sail off to the end, out of reach of retaliation).

Now that all of that’s off my chest, I’ll get to the point of the post. In trying to get parts for my Necromunda scenery, I’ve gone to all of my normal ‘small plastic parts’ web stores, and even visited Antics in Bristol to get a better look at things. It occurred to me after reading Shadowbadger’s blog (recommended to me by @Bjoyhoy on Twitter) that everyone has a different set of go-to shops to get their hobby materials from. Where does everyone get their materials from? I’m not thinking of models themselves, but the plasticard, thin rod, tubes and chain that can be used for conversions and the like. Also, I’m not after the cheapest, just a range so that prices can be compared – an expensive shop may have a great deal on one thing or an exclusive item that’s perfect for a particular project.

What I hope to do is to create a list of these shops in a separate post that we can keep updated as we find new shops and sources, to save raw Googling (with Bing), to be a reference to hobbyists like ourselves. Suggestions in the comments below, and thank you very much!

Friday, 20 May 2011

Fifty Ways To Leave Your Gaming Company

Okay, not fifty, but I'm sure Paul and I can manage a few.
Imagine, for a moment, that you're a gamer.  Shouldn't be too hard; you're reading this.  Now imagine that you buy most of your gaming gear from one company, and that that company isn't necessarily offering the value for money you'd expect.  Hopefully, you don't want to indicate support for their decisions by continuing to spend money on their products (we've already discussed how that works) but you still want to play their games.  I have a few suggestions in that line.
  1. Know what you want.  What's your actual problem with the company?  Can you continue to play their games in good conscience, or is your seething righteous fury at the injustice they perpetrate too much?  What is it about their games that makes you want to keep playing them?  Is it story, scale, mechanics, funky miniatures, funky gamers, gamer funk or simple habit and ignorance of the alternatives?  You need to know why you're doing or not doing things before you can make an informed decision about whether or not to keep doing them.  If you like sword and sorcery skirmish games, do you really need that huge army of flying space tanks?
  2. Stop and take stock.  What do you own?  What is built and ready to go; what has been sitting in a box since New Hot Sexy Release Day and never looked at since; what can work with what at a pinch and what's mutually exclusive?  Work out what you've got, what you can do with it, and how much work and expense it would take to do something with it if you need to make an investment.  I tend to find the people with the biggest dead lead piles and collections of mouldering, dusty sourcebooks are the people who only buy from one company but have lots of projects going on within that - who buy Company X's complete new release every time but never really get very far with it before picking up the next one.  The downside here is that all those projects require ongoing investment, and if you're suddenly unable or unwilling to continue making that investment, you have a pewter mountain on your hands that, in many cases, would embarrass the European Union.
  3. Diversify.  Once you know what you're most likely to continue using, sell the rest.  Go on.  Get rid of it.  Use those resources to explore new games and new environments, to boldly go where no nerd has gone before... or at least where you've not gone before.  You're not going to dissassociate yourself from the company if you have no idea what the competition has to offer.
  4. Use the secondary market, Luke.  Unless your name's not Luke (metaphorically speaking, that means 'unless you have some pressing need for as-new material', like a wargamer who likes to kitbash and thus won't be as keen on assembled and painted kits), the secondary market is your friend; it enables you to complete and extend projects without directly supporting the company with your own money.  This is, of course, psychological double-talk to an extent - that eBay bargain has, at some point, been purchased from the company who made it, and the money you spend on it will like as not find its way back to them, so this isn't one for the ideologues who've decided that the company is run by Satan and all his little wizards.  If your problem is simply "man, I can't afford the new Cyber-Knights, they are too spendy at umpty-seven pounds for two, but I still really like Star Pogrom and what it's about", you'll probably be more comfortable with this.
  5. Avoid prescriptive environments.  Many companies have officially designated spaces in which they control what can and cannot be used there, whether it's "Dungeon Bash 8.4 is the only edition that's on sale at the event, therefore the only edition that can be used here, and official dice, character sheets, measuring implements, status tokens, floorplans and pencil shavings are a requirement" or "you must use branded Nerd Emporium paints, brushes, glues, pins, chewing gum and wishful thinking to build your Cyber-Knights in the Nerd Emporium".  Fie on this nonsense, says I.  Fie on it!  Such policies are nearly always designed to burden the consumer with expensive and unwanted purchases - get out of the environments that force those on you and find or create an environment where you're allowed to do things your own way, substituting in cheaper equivalent miniatures, homebrewed rather than supplemental rules, and materials that don't cost the Earth.
  6. Disengage from what you've left.  Try not to get excited about Sexy Hot New Release Day for a game you don't play any more.  Don't let yourself be seduced back in.  Remind yourself why you quit - it doesn't matter how pretty that new book/miniature/dice block/paint-pot/staff member is if it doesn't fix what drove you away in the first place.  Likewise, fight the urge to get into Internet arguments (or, goddess forbid, actual arguments) about how rubbish Dungeon Bash is compared to Castle Brawl, or how Nerd Emporium is secretly controlled by the New World Order.  You're still thinking about something you were supposed to be getting away from, and that's the sort of behaviour that will see you sucked right back in.
Yes, she's lovely, but that doesn't mean she isn't trying to sell you devil droppings in a blister pack.
 For those of you who are still reading and haven't slavishly followed the above link, it might be worth you pointing your browser toward this week's Gaming on a Budget, which has some excellent advice on avoiding hobby burnout and, possibly, avoiding the kind of conditions that lead to you needing this sort of advice in the first place.

Sunday, 3 October 2010

In the Grim Darkness of the Far Future there is only Disappointment

'Dude.  I need to pee...'
This isn't a movie review blog (or a cycling blog) but I ocassionally come across things I want to share outside the realm of gaming.  For the past few weeks I've been watching the Blade TV series currently showing on 'Five USA' here in the UK.  The thing that surprised me most was how good it is; I expected very little of a TV series based on films that deteriorated into farce over time.  However, as I say, it's pretty good and it's earned my recommendation.

Talking of things that I expect to disappoint brings me onto the subject of this post, the Ultramarines Movie. 

Friday, 9 April 2010

Card Sharp

I’ve recently been cataloguing my old Star Trek CCG cards ready to sell, and had some thoughts on the subject to share. It turns out I had a lot of thoughts, and a game review, so I hope that you’re sitting comfortably...

Back in the day, when I was a fledgling gamer, I picked up a box of Star Trek: The Next Generation Customisable Card Game. This was dangerous. I’d never heard of Magic: The Gathering, or any other CCG, at this time, and I thought it would be a fun game to play with my cousins.

Some years later, and many more expansion packs down the line, we’d still not completed a single set.st2eb

For those who are not in ‘the know’ – a CCG is a Collectable or Customisable Card Game. You buy packs of cards with a random contents, and use these to construct a deck. Your opponent will choose his own cards. In theory, this is a gaming heaven – it allows for endless variation in games, as you each have different cards to choose from, and can combine useful cards together to make powerful strategies.

Unfortunately, not all cards are created equally. Some cards, you will have a dozen copies of. Others, you may never ever see. The only ‘complete’ sets I ever managed to get were ones I bought on eBay, ready-collected.

This randomness can also cause problems in tournaments. Star Trek CCG remains the only game that I have played in a tournament – a monthly affair run by a Friendly Local Game Store that may not even exist now. It certainly hasn’t run ST:CCG tournaments in a long time. Because you need lots of money to ensure you get more different cards (and piles of duplicates stacked up beside it), you’ll be in a better position than someone who has a limited disposable income. For this reason, I would name any CCG with the standard randomisation model as an enemy of the Frugal Gamer.

On the other hand, there is a variation on the CCG that seems to bring all the benefits, but designed for a Frugal Gamer. It is the Living Card Game, as developed by Fantasy Flight Games, and works differently. When you buy an expansion for an LCG, you get all the cards in that expansion. They come in different quantities, but these are set and not random. If you buy one of every pack, you’ll have one of every card in the game. The plus-point of the basic CCG – the Customisable point – is still present, in that you tailor a deck out of the cards you have available. There’s no scrounging around for that one rare card that might or might not be in the pack you’ve just bought, you can guarantee that the box you buy has the card you want.

Personally, I’ve been experimenting with Warhammer Invasion: The Card Game from FFG.

warhammerinvasion I would definitely recommend the core game, although it obviously has extra appeal to those familiar with the Warhammer world. It can be played in about an hour, but the draft format rules can easily take as much time as the rest of the game (if you’re an indecisive person, especially). These are not necessary to the game itself, only if you want to introduce a semi-random deck construction into your games. There is a balance involved in defending each of your zones, generating resources and drawing cards, and attacking your opponent. Getting that balance while being attacked yourself is a fun part of the game.

The basic setup of the game allows for lots of variation – even using the same decks over and over, I’ve found very different tactics for each side depending on which cards are drawn. Each different faction has it’s own flavour, and can be mixed along the broad ideological lines of the Warhammer world (Order vs. Destruction) to open up the options even further.

The rules are quite simple, and can be taught to new players fairly quickly. Working out how to best use their cards may take a while longer, but that’s a matter of practice with any new game. I have found that some of the rules didn’t quite fit at first, compared to games I am used to. The method of assigning damage, then taking actions, and finally applying the damage can open up a range of new, devious tactics but it also takes some getting used to. In the same vein, I have made assumptions about how some cards work and been quite wrong. The best example is that if something says ‘Destroy all units’ it means to destroy all units, for all players.

As far as memorable moments go, a few nights ago my wife was ready to destroy me with two Great Unclean Ones when I decided it was the perfect time for a ‘Destroy all units’ card – the board was effectively reset, and I just had to deal out damage before she finished me off. That one card saved me, and gave me a victory! Before that, I’d never been sure about cards that wipe out your own forces.

The quality of the components is very high – it might seem slightly pedantic to notice this, but even the damage/resource markers are sturdy, thick pieces that look like they’ll last a while. The cards themselves are printed right out to the edges, with no borders, and this looks much better than other systems with a border – in the case of my first CCG, Star Trek, sometimes the borders were of different colours for collector’s sakes!

My gripe would be, however, that the core game doesn’t offer enough in the way of effective themes beyond the main factions. There’s no real purpose to adding Chaos cards to an Orc deck, they would only interfere with each other’s themes. Dwarfs and High Elves will go together slightly better, with one healing units and the other healing your zones, but it’s a fairly weak mix (there are few Elf cards in the core game, let alone those on the theme).

The expansions add to the mix, expand the themes, and offer more options but the rub there is that although the first themed expansion set (‘The Corruption Cycle’) adds the Skaven as a sub-faction, it does so spread across all six expansions in the set. As each expansion costs between £5 and £8 (depending on where you find them), to get a full range of Skaven cards – each of which assists the others with thematic synergy – will set you back a fair bit of money. For serious tournament players, you may need to triple the cost to get the maximum number of cards, but I think of serious tournament players as being less than frugal in games of this sort. The best bet for regular gamers who want to compete at that level is to share with your friends and enter with two different decks. Quick note: Fantasy Flight Games are revising their expansion format, so they cost a little more and contain three copies of each card – which eliminates the need for multiple purchases, and works out at the same or less per card. This won’t take effect till later this year, and won’t be back-dated to the packs already released.

Overall, I think the Living Card Game format is a very welcome successor to the original CCG format and although I’ve griped about the overall cost of a linked expansion set, you still get significantly more cards for the same money as a CCG set – and with less risk in the purchase, too. In this particular case, the game is quick, fun, easy to learn and has enough variety in the core box to keep you playing for a while. Also, while it describes itself as a two-player game and has no specific rules for multiplayer variants, several cards say ‘one target opponent’ and ‘each opponent’ so I believe it wouldn’t be hard to play a multiplayer game and move the options out even further. Since you can choose your level of involvement as it comes to expansion packs, I’d call this a good game and a frugal pick!

Wednesday, 10 March 2010

The Art of Being Frugal - Part 1

I find myself in the embarrassing position of having all my "Frugal..." specific projects in a state of mid completion, so I'm here today to discuss some frugal tactics. I'm by no means an expert nor veteran gamer so I'm not really used to giving any advice other than "why don't you move you archers to the top of the hill" so feel share your thoughts with us all. There isn't anything shocking here, but hopefully reading it can help form a plan.

First off we'll start with the First Law of Frugal Gaming - "Thou shalt use what you already have". This obviously doesn't just mean "play the same games as you always do". I suspect that most people reading this blog are not new to the hobby but folk realising the large amounts of cash that has been converted to lead or plastic and stored/stashed/hidden round the house just waiting to be picked up again. This is fine if money laundering is your goal, but we all bought these items in an excited froth with gaming projects in mind, only to get moved onto "more urgent" projects, which usually involved buying in more figures. which quite often never see completion as another priority rears its head. Time to break the vicious cycle.

The first hurdle in using what you already have is, logically, that you actually have to know what you already have. This is easier said than done. As I posted in my other blog the other week, the job fell to my son to unearth and play with a couple of pieces of terrain that I'd bought and stored under the table to be painted a few years ago, and also dig out some miniatures I didn't even know I had. They have subsequently been the catalyst to forming a new warband with figures that were already painted (We'll come back to this topic in a moment). All things I already had but didn't know or remember I had. I'm not the most organised of people, and as such my shelves bear the brunt (and weight) of my half-cocked attempts at organised storage, as you can see in the corner of shame photo. Having looked at a few "My hobby room" portfolios over the years I have seen better and worse examples, so I know I'm not alone. 

So I say put a couple of evenings aside and sort out yourself out. This is actually a real treat, which is why you need at least double the anticipated time to do it. As you pull out the boxes, all the old excitement returns and you start to pour over purchases of past uttering "I remember this..." and "Ohh, this went with...". Much happiness! Also pulling out all the storage puts into perspective what you've been buying. It may be that a proportion of the stash will be seen as surplus now and marked down for sale. So be it - recycled cash for hobbying.

OK. You are now standing with several piles of sorted lead on the table, several boxes of terrain/useful pieces on the floor, a corner of discarded packaging and no way of exiting the room as you've started all this on the opposite side from the door. You also probably feel like a 6 year old on Christmas day. Before you put it all the soldiers back into their new boxes take a sideways look at what you have in front of you. Ask yourself "What games am I playing just now?" followed by "Can any of these treasures be used for these games?". If the answer is yes then these are your new next projects. Even if they were bought for other reasons they are more likely to be painted if there is a battlefield waiting for them just in view. Even if you have to proxy slightly - "It's not exactly the Ranger I want but it'll do for now" - do it. Remember an unpainted mini is a wasted mini. And when the original reason for purchase comes round you won’t have to delay, because you'll already have something painted up for it. Brilliant!

You probably have also discovered a couple of excellent spur-of-the-moment I'm-sure-I'll-find-a-use-for-this bargain buys. Now, being frugal, we love bargains. But they are only bargains if we actually use them. For my confession you can see two such examples in the picture. A large castle and a volcano/lake terrain piece (both from Lidl) in all their "as new" plastic awfulness. It won't take much to get them in serviceable condition, but as they were of no fixed agenda it’s just not happened. I look at them now and think of all the wonderful games I could have used them in, even if they were just used for a cool background. Well it shall be done and the results shall be posted here - erm... soonish. Anyway, it's time to also factor them into your current games.

One final piece of auditing still needs to be kept in mind - your work bench. Have a quick look. How much glue do you have left? What brushes do you need to replace? How many bottles of flesh wash do you have still unopened? If you're anything like me you buy most your figures from the internet but try and buy consumables from a local store (if you have one). The problem is I always get through the store door before thinking about what's on the workbench shelves. I can never remember which brushes are getting a bit tatty and which ones I have 3 or 4 spares from previous unplanned FLGS visits (actually I usually have at least 3 No.1 brushes spare!) and which paints do I need (its doubtful I'll ever need a third bottle of "Stone Green"). Surely I'm not the only painter out there with multiple bottles of the same colour? So make a quick list of any brushes you will need to replace soon and put it in your wallet. For your upcoming next painting project plan out your pallette, check your paint stock, and add any missing colours to the list and put it back in your wallet. The key here is to automatically have the list with you when you get into the store. So don't leave it next to the front door, or next to your paints - put it back in your wallet. So next time you "just happen" to find yourself in that part of town you already have a list of what you actually need.

That should give you all enough to do in the meantime, hopefully giving me enough breathing space to get finished a proper project for posting here.

Next time I'm short news we'll look at the next Law of Frugal Gaming - "Thou shalt spend less".

cheers now and good gaming.