Showing posts with label freebies. Show all posts
Showing posts with label freebies. Show all posts

Tuesday, 28 June 2011

Some Frugal Alternatives To Popular Spendy Games

Enough, I say!  Enough!

I wrote a post.  It was about increasing prices and decreasing points values and the two-way gouge perpetrated by miniature wargame companies.  It wasn't bad.  I'm just sick to the back teeth of doing nothing but advise people on how to negotiate with these big bad corporate entities, how to play the popular games without being played for fools.  It's possible to play that game and win, but a better way to win is to not play.  With that in mind, here are some of the free or cheap things I've been painstakingly hoarding, in waiting for the day when I can persuade people to play them and not something you buy in the shops.

War Games
Hordes and Heroes, by Kallistra, is a 10mm fantasy game revolving around abstract units made of several models on a single base.  It uses a very clear, very clinical hex terrain system, which is probably the clearest set of rules I've seen for terrain pieces in a long while, but is perhaps incompatible with your existing terrain collection unless you're prepared to do a bit of work or invest in Kallistra's proprietary terrain sets.

This is why I'm also going to recommend Hordes of the Things, by the Wargames Research Group.  It's currently out of print (I bought one of the last paper copies, it would seem) but the WRG have been good enough to provide a download of the current edition as a stop-gap until they can bring it out again  (and thanks to arabianknight for pointing that out!).  Hordes of the Things is another very tight rules set with the advantage of working in a variety of different scales - the measurement distances and number of models that qualify as a 'unit' changes, but the actual mechanics don't.  Both games use generic unit types that are wide open to choice regarding which manufacturer's miniatures you use, and both have a historical variant (Hordes of the Things is in essence a clone of major historical system De Bellis Antiquitatis, also by the W.R.G., with rules for dragons, gods and magicians bolted on) if that's more your bag than outrageous fantasy.

On the skirmish side of things, allow me to big up Dave King's Skulldred.  Skulldred is currently in beta testing and has been for some time, largely because Dave wants it pretty much as tight as he can make it when it does finally go to a commercial release.  At the moment, it's free to download, and has the advantage of being open to use any set of miniatures in the same scale (although, as is my way, I recommend 28-32mm for anything where individuals matter and 10-15mm for anything that's more about regiments).  You'll need to perform some jiggery-pokery with dice, either using the wraparound template Dave provides or investing in some blank d6s to make your own.  Or you could use a look-up table, but that'll get a bit wearisome if you have to do it for every roll.

Roleplaying Games



Swords and Wizardry is a free-to-download open-source 'retro-clone' of several early editions of Dungeons and Dragons rolled together (I confess to not being up on the game's early history to the point where I can tell you what's been rolled into it; furthermore, I confess to not caring).  The point is that it can do pretty much whatever you want to do with Dungeons and Dragons - scale up, scale down, convert settings, make your own setting, imitate Basic, Advanced or Old Dungeons and Dragons - and it doesn't cost anything or come with the promise of splatbooks ranging out into infinity.

If you find Marxist taxonomies of characters and rolling tons of dice to be faintly distasteful, meanwhile, allow me to point you in the vague direction of Atomic Sock Monkey Press and their excellent free-to-download Prose Descriptive Quality system for diceless roleplaying.  They also make a few settings for that system to be used in which, while technically costing money, come with enough free downloads for you to bodge your way through it with a bit of imagination (and let's face it, you'd need at least a bit of imagination to play a diceless RPG).

Computer Games



Battle for Wesnoth!  It's free, it'll run on damn near anything, and it's a charmingly addictive hex-based turn-based fantasy strategy game.  I recommend Wesnoth doubly because of an active user base that's forever churning out new single-player campaigns and offering multiplayer if that's your thing.  The only bad thing I have to say about it is that large battles with three or more computer players get pretty boring; you can skip the computer players' turns but then you'll start yours with half your units missing and no idea what killed them or what to avoid when you save and reload - which you'll be doing a lot, since the AI is intelligent enough to go after things that you don't want to die and very, very cut-throat in its application of attack probabilities.

Torchlight is in essence a Diablo clone.  You remember Diablo.  It was a one-armed bandit thinly disguised as a fantasy dungeon crawl game where you hit monsters to see what loot fell out of them.  It was single player World of Warcraft, in essence, and it was mindlessly addictive.  Torchlight did not set my world on fire, but the demo's free, the game's cheap, and it even looks suitably old-school.  I've just been spoiled for single-player games by the chat-to-other-players aspects of MUMORPEGGERS, I think.

Guild Wars is one of those MUMMORPEGGER things, only it isn't subscription-based: you buy it, you play it, and the only money you need to spend is on expansion packs if you want to play through those.  Looks like World of Warcraft with more sophisticated graphics and less bad pop-culture jokes.  The former stopped me from really getting into it, as there was enough lag to break any sense of immersion or engagement before it really had the chance to develop, and I get the impression that it's a slow-burner anyway.  Not designed to addict with quite the same cunning and effectiveness as World of Warcraft - definitely more of a make-your-own-fun kind of game that relies on you interacting with other players in some meaningful way, but that's not necessarily a bad thing.  Champions Online is closer to WoW in terms of its early-game-hook design, although operating in a different genre, and is nominally free to play, although the free version is so cut-down that you'll probably end up spending some real money to unlock some options for yourself.  Still no subscription fees, though.

Given my druthers, I would play all of these and not their more expensive counterparts, but the trouble with games and gamers is that they are in essence social pastimes and if you want to share other people's play time you often end up playing what they play.  I can sit up here in my Frugal castle with my sense of self-satsifaction and full wallet but that's piss all use if everyone I know wants to play Pathfinder.  That said, I still want to fly the flag for alternative games; they are cheaper than what people already play, they are often more flexible and freeform and imaginative than what people already play, and they are probably every bit as much fun as what people already play.  I'd know, if I could persuade people to play them.

Thursday, 16 June 2011

Chronicles Of Blood - a review

Chronicles of Blood - Solo War Game

First let me get something in the open. I never play massed army battle games (Warhammer, HotT, etc) so have nothing to really compare this game to, so bear that in mind whilst reading this. I picked up this game for a couple of reasons. I won't be shy and say the first reason was that the basic rule set (looked at here) is free. Further "premium" rule expansions will be released (one to date) for the princely sum of $1 (64p in real money!), so extra rules were not going to break the bank. next on the list of attractions is that it is a simple, solo, generic ruleset. This also grabbed my attention as Arabiansquire plays more often than I do, so it would be nice for him to have a simple rule-based opponent from time to time.

I will only be looking at the frugal free ruleset here. The army composition is pretty generic, as you'd expect, and focuses on a Good vs Bad force set up. This lets you mix Human, Dwarf and elven forces against Orc, goblin and undead alliances - very handy if you don't have enough of one race to fill and entire army list (as is my case). The "Units" are of regiment size, with each regiment having attack, damage, armour, health and morale stats by way of number or different dice types. So the weak goblins have an attack with a d4, where as the stronger Human Infantry have d6 attack. There are charge and flanking modifiers that can be added as well, and some ranged troops. The basic attack is just a comparative roll-off between meleeing regiments, winner rolls damage, anything more than the losers armour stat is translated into wounds until wounds get to zero. No saving throws, etc - pretty quick.

After each armies turn, any regiment that's taken wounds rolls a morale check (again on a d4, d6, d8, etc) and on a 1 flees the battle field. The rule led opponent rules are pretty simple, basically order of activation runs with the regiment strength and engages the nearest enemy. To make things more difficult for you (considering the basic rules for the opponent) , at the start of each turn you roll on a random event table to determine what happens - anything from rain halving your arrow range to one of your regiments turning against you!

After running through a game I have to say I enjoyed it. The different dice used as stats moves along quite smoothly and the enemy actions are simple and intuitive. The brutal morale system and random event table really try their best to put a spanner in the works. A drawn melee results in a wound and hence a morale check, and when rolling on the event table you really do "pray for rain". It does give a feel of the rules being "out-to-get-ya", but as long as you realise that (and the rules are so simple you can't fail to notice) it's a quick and enjoyable game. I'll definitely being trying to induce the young lad to the rules (assuming I can tear him away from his new Space Marine fascination)

As a sub note I've bought the first premium expansion which adds extra heroes, simple magic and leaders into the fold, which should give the regiments a bit more individuality on the table.

Test Battle Report.
 
A quick run through the test battle for the above review. Hopefully the auto-changing gif won't be too quick and you'll be able to follow it. The eagle eye'd among will notice I forgot to apply the random event table most turns - it didn't alter the outcome I can assure you! Also you should bear in mind that I as I never play massed games tactics were beyond me!
 
The graphics are from using Battle Chronicler, which is an excellent free battle report program (which my first time fumblings below don't do justice to!), and GIMP (the open source graphics package - NOT the bloke in the rubber suit in Pulp Fiction)
 
The forces were taken directly from the rulebook:

The Golden Alliance
  • MaA1: 10 Human Infantry, Men-at-Arms 1
  • MaA2: 10 Human Infantry, Men-at-Arms 2
  • MaA3: 10 Human Infantry, Men-at-Arms 3
  • DS: 12 Dwarf Infantry, Dwarven Stoneguard
  • SOTS: 5 Angel Infantry, Soldiers Of The Sun
  • KOTR: 5 Human Cavalry, Knights Of The Realm
  • ER1: 10 Elf Infantry, Elven Rangers 1 (Ranged)
  • ER2: 10 Elf Infantry, Elven Rangers 2 (Ranged) 
The Unholy Blight
  • OW1: Orc Infantry, Orc Warriors 1
  • OW2: Orc Infantry, Orc Warriors 2
  • GW1: Goblin Infantry, Goblin Warriors 1
  • GW2: Goblin Infantry, Goblin Warriors 2
  • GW3: Goblin Infantry, Goblin Warriors 3
  • GW4: Goblin Infantry, Goblin Warriors 4  
  • BD: Demon Infantry, Battle Demons
  • DK: Demon Cavalry, Dark Knights
  • SH1: Undead Cavalry, Skeleton Horsemen 1
  • SH2: Undead Cavalry, Skeleton Horsemen 2

Wednesday, 1 June 2011

You am an Winnar!!!!

Well, after the debacle of me being recognised as ‘Not Too Bad at Blogging', by some other internetters last week, I was pleased to receive a number of compliments from others out there who admire my work and appreciate my award:

An Internetter: Laughable. I'm mighty tired of it being the latest post on every damn gaming blog I visit. Sure is exclusive and prestigious.
The sooner this idiotic chain letter has worked its way through all the gaming blogs and has nowhere left to go the better, as I far as I'm concerned.
Frugal Dave: I did mention in my blog post that it was '…a chain letter with flattery'
An Internetter: While the gaming blogs continue to propagate this Stylish Blogger drivel, I'm afraid not reading them is the preferred option.
And while yes, you did mention that, you also decided to jump through all the Stylish Blogger hoops like a good little doggie anyway, and keep this crap going a bit longer. So it wasn't really worth mentioning it at all, was it?

(extract edited to ensure I look good)

It’s great to know that word of this blog has spread so far, that even those who have never read my work are familiar enough with it to give me the benefit of their wisdom.

Such priceless publicity now means that that the blog has reached the mighty pinnacle of over 200 followers.  Once again, I would like to thanks the sterling work of Pete, AK and Von for all their writing efforts, and assure them that the cheque is in the post.  I’d also like to thank all of you out there for being too lazy to unsubscribe.  Thanks!

To celebrate this momentous occasion, I have decided to hold another of my ‘fabulous’ quizzes, this time with wonderful free gifts for every reader.  Yes, you can claim a sheet of ‘Frugal Gaming’ stickers.  Details are here, or just click on the 'Free Stuff!' link at the top of the page.

As with the previous quiz, read the question, think about the answer and click on your best guess (no hovering!), if you’re right, you’ll be taken to the subject area (go back in your browser to return to the quiz).  If you’re wrong you’ll see my namesake Dave Elsewhere dancing for your pleasure.  Enjoy!

Question 1:  What kind of 40K monstrosity did I create using spare tanks parts, and the head of a giant?
Question 2: Von suggested that playing the same opponents with the same armies could become 'stale and unfulfilling, like...'
Question 3: Which famous singer was spotted among the ranks of Chaos Warriors at Exeter Legionary in May? 

Question 4: Von wrote a very well received article entitled ‘50 ways to leave…’


Question 6: Arabian Knight recommended some 'Free Reads', but what magazine did he NOT recommend?

Question 7: Arabian Knight wondered if it was possible to paint 3 terminators in the time it takes to watch a period drama.  Did he manage it?

Question 8: What did I use when making my Snotling pumpwagons?


Question 9: I recently had an article featured in Unseen Lerker magazine.  What was the subject?

Question 10: During the royal wedding weekend, what did Pete think that he could catch up on?


How did you score?
  • 10 out of 10: Frugal Superstar!
  • 7-9: Golden Demon
  • 3-6: Snotling
  • 0-2: 'While gaming blogs continue to propagate this drivel, I'm afraid not reading them is the preferred option.'





Friday, 29 April 2011

The Frugal Lerker


If you listen to gaming podcasts such as Heelanhammer, Podhammer, and Bad Dice, you'll probably have heard of a Warhammer based magazine currently on the market called 'Unseen Lerker', after hearing a number of positive reviews I decided to give it a go.  I've not been a fan of gaming magazines in the past, but I decided to give this one a go for a number of reasons:
  • It's had some fantastic reviews
  • It focuses on Warhammer Fantasy
  • It's only published six times a year.
Yeah, my main problem with previous gaming magazines was that I wasn't getting the chance to read them cover to cover before the next issue came out; this was combined with the fact that most magazines covered a wide range of games systems, of which I only played a small number. 

But anyway, Unseen Lerker is much better, even with my super-slow reading rate (I'm not stoopid, I'm just busy, okay?) I manage to read the magazine (and re-read my favourite articles) before the next issue drops through my letterbox.  Oh, and that's another point, and perhaps the greatest attribute of the magazine; it's a proper print and paper magazine, so you can, as they say themselves: 'Read it on the loo, not on the screen'.  It's not one of those horrible pdf magazines or blogs that you can only read while sat in front of a computer.  Erm...

I subscribed a few months ago based on the positive reviews and I've not regretted it, the magazine is a great mix of hobby and gaming articles written by those people who are genuinely involved and excited by gaming. 

Yawn... Frugal who?
Speaking of which, I must admit that the normally high quality of the magazine has dropped considerably in the latest issue; they've included an article on 'Frugal Gaming' by some scruffy bloke called Dave.  That's right, I've got an article in the latest issue of the mag, introducing their readers to the ideas of Frugal Gaming.  Of course, you lot don't need to read about all that stuff, but if you're interested in reading my article from the magazine, the Editor ('Bobo') has sent me a free PDF copy of my work that you can access here.

In addition, Bobo has kindly given me an extra copy of the mag that I'll pop in the post to one lucky reader.  If you'd like to go into the draw for a copy of the magazine simply send me an email, with the title 'Unseen Lerker competition' and I'll draw out one lucky winner.  Get your entries to me by midnight (British summer time) on Wednesday 11th May (that's nearly two weeks from now) and I'll get in contact with the winner within a couple of days.

I hope you like the article, if so give the magazine a try and make sure that you tell them that Frugal Dave sent you.

Happy Gaming!