Showing posts with label nostalgia. Show all posts
Showing posts with label nostalgia. Show all posts

Monday, 19 December 2011

The End of the Frugal Year(s)


As you may have noticed I haven't been posting on the blog too much recently.  This is, in part, to it's success; I've been playing too many games and getting too many models painted to actually blog about it!

As I don't have as much time to dedicate to the blog as I'd like, I'm going to close it.  What this means is that no new posts will be be added, but the content will still be up for all to view.  I'll also still be out on the streets; gaming, painting, modelling and generally geeking out.

The blog has proved to be very successful and I'm certain that it wouldn't been any good without the fantastic input from Von, Pete and Arabian Knight who all produced great articles and helped make the site very successful.


All the feedback and input I've received from you, the readers, over the years has been invaluable and has really made me part of a wide community.

Since starting the blog, my gaming has increased and my painting has improved in both speed and quality, I've also made some good friends along the way.  I've probably spent a bit more than I planned, but hey, nobody's perfect.

Happy Gaming!

Dave

Sunday, 13 March 2011

Living in a fantasy world

As regular readers of this blog know, I enjoy the trappings of power that being a famous blogger brings such as the money, the international travel and the constant requests for public appearances (I’m afraid I couldn’t make it to the Oscars this year as the organisers had already met their ‘British People’ quota).

The only drawback to my fame is that I now hate to give the oxygen of publicity to any other bloggers out there as I fear they may steal my precious followers (I love you all, please don’t leave me...).

However, I often see a blog that I feel needs a little bit more internet attention than it is currently receiving, in which case I’m happy to direct some of my fanbase over to it.  I was planning to recommend DJKs Fantasy blog, after it was brought to my attention a couple of weeks ago.  However, as DJKs blog is so good and I’m so lazy, within a few weeks (the first post on the blog was in February) the blog already has loads of followers.  So my idea of bestowing fame on one of the little people has failed. 

So, there’s no need for me to talk about the excellent work that DJK is doing on his blog, but I’m going to do it anyway.  As I say there have only been a handful of posts but each one is chock full of goodness.  Each is a detailed account of scratchbuilding wooden buildings suitable for fantasy, medieval or even old west gaming and he’s been using my favourite of materials, the wooden coffee stirrer.  DKJ gets his for free and they need washing so I’m not sure what he’s up to.  I hope he works in Starbucks.



DJK seems to have the polar opposite approach to me for terrain building, I like to draw detailed plans and measure everything as accurately as I can (I’m an engineer, it’s not my fault) whereas DJK seems to have a more rustic style, as he says himself:

I don't set out with detailed plans of what I intend to build, quite often I have an idea for the type of building I want or a feature I want to include and then see what happens.

I like his approach and it gives the pieces real character.  I hope I don’t sound like I’m damning with faint praise here; these models are fantastic and I felt inspired to try some of my own.  As a Frugal Gamer these buildings really appealed to me, they’re really cheap to make and look great when finished.

There are a lot of gaming blogs, that try to be funny (hello!), that show fantastically painted miniatures, or that teach you how to build gaming boards bigger than a swimming pool, but DJKs blog really appeals to me, it’s the kind of feature you’d expect to find in an old copy of White Dwarf.  It’s not only useful and very well presented, it also doesn’t try to hard to show off or be too clever.    In an age when everyone has to have a great new novel idea it’s heartwarming to see someone doing something simple and doing it so well.  I look forward to seeing what DJK comes up with next.

So in other words, I can highly recommend this site to you all, get over there now and check it out.

Happy gaming!

Thursday, 24 February 2011

A Tale Of N Gamers, Where N = Some

A long, long time ago, I can still remember, when White Dwarf didn't suck on chodes...

The Tale of Four Gamers is perhaps one of the most persistent memes that's ever done the rounds in the wargaming community, although I suspect FOOTDAR will give it a run for its money in time.  See, once upon a time, in the hallowed years of the mid-nineties, when 'Wiki' was just the Hawaiian word for 'quick' and Jervis Johnson was a pillar of the community instead of the laughing stock he's been made into by the kind, merciful kiss of the Internet, White Dwarf ran a series about four staff members who pledged to construct Warhammer Fantasy Battle armies to a budget which, all these years later, seems frankly laughable.  I recall those articles fondly, and still have a tendency to count meat-filled sandwich products as a gaming expenditure and refer to small children as Noise Familiars as a direct result of their influence on my unformed brain.

I was clearly not alone in being strongly influenced by the article - White Dwarf and, in later years, the GW website, counted it among their greatest successes, referring to the requests for a rerun, a 40K version, a follow-up on the armies, anything at all to do with it, on an increasingly exasperating basis.  I've never been active on a wargaming forum where there isn't some version of it on the go.  Privateer Press, as has long been their way, followed in GW's footsteps and recently got in on the act with their Studio Challenge articles, although these cheerfully omit the budgetary restrictions.  Only this morning, I came across The Western Immoren Economy Tours, a Warmachine blog which is pursuing the endeavour in the original spirit and style, with a tight £30 a month limitation on purchases.

All of this sets questions a-moving in my fragile, agile mind, chief among which is "why do I have neither pig-flesh nor baguettes in my house at this present moment?"  Hot on its heels, however, is a query more pertinent to people who aren't sufficiently fortunate to dwell in the House of Von, and this is it: "why is the Tale of N Gamers format so popular?"

Is it the sense of joy that comes from achieving a goal, in this case the construction of successful forces on a tight and inflexible budget?  Is it the sharing of your experiences with an audience?  Is it the slow pace of construction, which enables an emotional investment to be made in a force and a serious attempt at actually painting it all made?

I'm not sure.  It's possible to do all these things in isolation, although personally I fail badly at the first and third elements - whenever I've tried to set myself a monthly budget, it's exploded within the first two instalments, and when I'm set on a project all unfetteredly-like, I tend to rush forward, seeking broader and deeper gaming experiences than can be achieved at entry level.

I think it's the shame.  I think it's the knowledge that your fellow Gamers will rib you rotten if you go over budget, and rightly ridicule you for not managing to paint one lousy box of new models in twenty-eight days.

All right, there's a bit more to it than just humiliation.  I also think it's the guarantee of games against others who are similarly constrained by circumstances.  As recent events have reminded me, it's not always fun playing with people who can afford a more tactically viable force than you, and a player base that's subscribing to the same limitations levels off that playing field, especially when cheats will be punished by withdrawal of snack van privileges.

That said, recent 'official' Tales of Four Gamers have left me cold, and I believe the format may be dying a death as the realities of modern gaming hit home.  The truth is, games companies have a certain vested interest in sweeping the precise costs of new forces under the rug, particularly when their game doesn't scale down as well as it used to (I'm looking at WFB here, although I'll be following the Warmachine effort with interest, since the buy-in cost for that game is lower and it's the long-term maintenance of the army and expansion of its tactical portfolio that hurts, financially speaking).

This limitation was pretty obvious in the first ever instalment; Paul 'Fat Bloke' Sawyer's Beastmen, available only high-cost low-value combinations and yet requiring the second-highest model count of the forces involved, ended up as a small, top-heavy army, shackled to expensive point sinks and not necessarily equipped to handle its competitors.  Funnily enough, the Beastmen are in the same old predicament today, as I learned to my cost when I contemplated them as an army... so I suppose some things don't change.

Anyone for a bacon butty?